DnS
Development
DnS
Development was founded in 1996. Our first project was the CD-burning
application for Amiga, called "Burn IT".
In
1999 we started porting game titles from Windows to Macintosh. Some of
the titles include "Shogo", parts of "Alien Nations" and "Knights and
Merchants".
Since 2001 our focus shifted from porting to 3D applications, ranging
from video games to video editing. We were involved in production of
numerous transition effects and other 3D based add-ons that were used
in the Casablanca video editing system.
Later
works are the 3D engine of the route designing
software Vasco da Gama, the
first person shooter Rage Hard, a huge number of core effects
in Sacred 2 and the innovative TWIN SECTOR.
What
we do?
DnS
Development is focused mainly on the creation of next gen 3D
applications and video-games. Target is to develop intuitive and
innovative products.
Our
technologies are in-house engines fitting exactly the needs of the
customers.

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